Attention
GPU users: GPU nodes run EL9, while this documentation still reflects the EL7 software stack.
Run module avail on an EL9 login node, or within an interactive session on the relevant GPU type, to see the software available.
The documentation will be updated once all nodes have migrated to EL9.
libunwind
The primary goal of libunwind is to define a portable and efficient C programming interface (API) to determine the call-chain of a program. The API additionally provides the means to manipulate the preserved (callee-saved) state of each call-frame and to resume execution at any point in the call-chain (non-local goto). The API supports both local (same-process) and remote (across-process) operation. As such, the API is useful in a number of applications
Note
This is an autogenerated page, more detail including examples may be available for this package. Please see the first section of Software on Stanage
After connecting to Stanage (see Establishing a SSH connection), start an interactive session with the following command:
srun --pty bash -i
A version of libunwind can then be made available with one of the following:
module load libunwind/1.6.2-GCCcore-12.2.0
module load libunwind/1.6.2-GCCcore-11.3.0
module load libunwind/1.5.0-GCCcore-11.2.0
module load libunwind/1.4.0-GCCcore-10.2.0
module load libunwind/1.3.1-GCCcore-9.3.0
module load libunwind/1.6.2-GCCcore-12.2.0
module load libunwind/1.6.2-GCCcore-11.3.0
Notes
libunwind was installed using Easybuild, build details can be found in $EBROOTLIBUNWIND/easybuild with a given module loaded.